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Jack Davis
Jack Davis

Dino Crisis 2 PSN



As players kill dinosaurs in succession, countering attacks and avoiding damage in areas, they can earn "Extinction Points" a form of in-game currency that tally up as player moves between locations.[3] Throughout the game, the player can locate and use computer stations that act as a save point where players can save and load games. They can also spend Extinction Points on new weapons, upgrades, health packs and ammunition. There are also bandages (used to stem bleeding). This type of injury occurs when a player takes damage from certain attacks, and it results in slow draining of the health bar.[3]




Dino Crisis 2 PSN


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Among the action-adventure gameplay are sections of on rails shooting, such as a chase where the player shoots at dinosaurs that are chasing an automatically driven vehicle and, like the previous game, several puzzles. Throughout the game, the player finds data files and documents that progress the story and give details of certain areas. Hidden "Dino Files" can also be found; these go into detail about each dinosaur in the game. Upon collecting all the available Dino Files, the player is granted unlimited ammunition for weapons on the next play through.


Upon completion of the main game, there is an unlockable mode known as Extra Crisis with two gameplay modes: "Dino Colosseum" and "Dino Duel". Colosseum is a survival mode where a chosen character with their own pre-set weapons fight off series of attacks by certain dinosaurs, the larger and more deadly being the latter. Upon completion the player is graded and awarded a trophy on how well they performed. Dino Duel is a mode that allows the player to take control of a dinosaur and battle another in the style of a fighting game. Completion of the game on harder difficulties allows more characters and dinosaurs to become available for purchase, using the final Extinction Points gathered from that play through.[3] These include Gail and Rick, two characters from the first game. Dinosaurs can also be used in Dino Colosseum, but they must be unlocked by completing the game in normal or hard mode.


Dylan arrives at another research facility and encounters the blonde-haired girl. Inside, she plays a hologram recording of an elderly Dylan from 2055 and learns the origins of the disaster. The overload in 2009 caused time alterations to the Cretaceous Era, affected the earth's history dramatically, creating an alternate timeline where humanity did not exist. To fix this, an international organization enacted the "Noah's Ark Plan": utilizing the Time gate technology, they would transport the living organisms of the Cretaceous to a different time period, three million years in the future, with similar environments, where they could thrive unaffected by the alterations. With the distortions prevented, the organisms would then be returned to their original time period. However, when the Noah's Ark team attempted to return, the gate overloaded and was destroyed, stranding both the dinosaurs and humans in the future. The helmeted attackers are revealed to be the only remaining children of the survivors, who were brought to the safety of a facility and placed in special life support chambers for growth and learning. The side-effects of the chambers cost the children's ability to speak and allowed them to co-exist with the dinosaurs, attacking anyone who threatened them. Dylan also learns at this point that the blonde girl is his future daughter, Paula. The hologram instructs Dylan there is a basic gate they can use to go home, but it will work only once, asking Dylan to take Paula with him.


Hiroyuki Kobayashi worked as a planner on the first game, and Dino Crisis 2 marked his debut as a producer. Dino Crisis was developed as a survival horror game, like Capcom's Resident Evil series, whereas Dino Crisis 2 was developed as an action-adventure game. According to Kobayashi, the most difficult aspect of the project was creating a game that would be "completely different" from Dino Crisis and the Resident Evil games. He said, "It isn't all that interesting just killing dinosaurs so we wondered how we could make it more fun". To help achieve this goal, the development team added the point system and sub-weapons. Like its predecessor, the dinosaurs' movements and sounds were based on modern animals. The team referenced present-day tropical forests in designing the game's prehistoric environments, and also spent considerable time to get the lighting right, as much of the game is spent outdoors in daylight.[6] Unlike the original game, environments in Dino Crisis 2 consist of 2D pre-rendered graphics.[7][8]


In his review, Ben Stahl of GameSpot commented that the first Dino Crisis was as if Capcom "replaced the zombies with carnivorous dinosaurs" for a Resident Evil spin-off. However, he found Dino Crisis 2 "an original, enjoyable experience that can no longer be considered just another entry into the survival-horror genre", as it "avoids the stereotypes of the genre and delivers one of the most refreshing takes on the action-adventure genre to date."[25] Douglass C. Perry of IGN concurred that the game had been "stripped of its slow-paced Resident Evil shell and its haunting, creepy shockeroo tricks." Perry had even more praise for the game, saying, "The creatures and the design are both excellent, and the jungle backgrounds, and especially the underwater environments, are simply top-notch."[26] GamePro's review commented that "sound is solid, with an unobtrusive musical score that blends well with gaming effects, i.e. the telltale rustle of foliage preceding a raptor's leap for your throat isn't drowned out by J-pop."[32][d] Edge gave it six out of ten, saying, "What Dino Crisis 2 does exceptionally well is take all the elements from the survival horror pantheon and hone them for popular consumption. [...] Even the underwater sequence, which is well presented and excellently executed, is not enough to submerge the feeling that corridor-based survival horror has hit something of a creative dead end."[33]


Regina is now on another mission, involving a facility located close to a town called Edward City. A major anomaly has caused the whole island to be transported back in time to the era of the dinosaurs, along with all the human inhabitants. Regina also has a new ally, Dylan, who is playable through half of the game and has a strange connection to the events on the island. The player's character changes at specific points in the game. The goal is to rescue any survivors and retrieve data on Third Energy.


In their review, GameSpot commented that the first Dino Crisis was as if Capcom "replaced the zombies with carnivorous dinosaurs" for a Resident Evil spin-off. However, they found Dino Crisis 2 "an original, enjoyable experience that can no longer be considered just another entry into the survival-horror genre", as it "avoids the stereotypes of the genre and delivers one of the most refreshing takes on the action-adventure genre to date."[8] IGN concurred that the game had been "stripped of its slow-paced Resident Evil shell and its haunting, creepy shockeroo tricks". They had even more praise for the game: "the creatures and the design are both excellent, and the jungle backgrounds, and especially the underwater environments, are simply top-notch."[9] GamePro's review commented that, "Sound is solid, with an unobtrusive musical score that blends well with gaming effects, i.e. the telltale rustle of foliage preceding a raptor's leap for your throat isn't drowned out by J-pop."[10]


The research on the mysterious Third Energy is being continued in secret, but then an entire island with the facility conducting this research and a neighbouring town has vanished, moving back in time to the dinosaur era. A military unit is sent to the past to save the survivors and retrieve the research data. But nearly all soldiers are massacred by dinosaurs. You take control of Regina and Dylan, who managed to escape this fate. Now you must find the survivors, retrieve the data, and get back to your own time.


Dino Crisis 2 is a survival horror game in which you control the characters Dylan and Regina (switching from one to another at various points in the storyline). You will collect items and use them to solve puzzles while fighting the hordes of dinosaurs that inhabit the island. Much like Alone in the Dark, the game uses 3D models for characters, enemies and items and static 2D backgrounds for their surroundings.


Initially, each character starts with a gun and a melee weapon, but more weapons, such as flamethrowers or rocket launchers, can be bought later in the game. The dinosaurs' attacks cause you to lose "vitality", which can be restored using healing items. Sometimes an attack will cause you to bleed and thus slowly lose health; specific health items stop the bleeding.


For each killed dinosaur you receive "Extinction Points". By killing a couple of dinos in quick succession, you activate a 'combo' and thus get more points. The points can be used in "Save Shops" throughout the game to buy weapons, ammo (and cartridge upgrades which allow you to store more ammo within the weapon), healing items and "tools" (such as armor, more powerful melee weapons, or "cards" which allow you to get bigger combos). You can also save the game at these points.


The dinosaurs return and this time they're really, really mad in Dino Crisis 2. The government has secretly continued Dr. Kirk's research into Third Energy. Once again a rift in time has opened, and everything related to the project is lost in time. Now, Regina and her special forces team must use a different time device and travel to the era where they believe the facility is now located. When the team arrives, it is quickly decimated by a dinosaur attack. It's up to Regina and Dylan, the only two survivors, to find out what happened. In order to defeat the dinos and return home safely, you'll have to learn to use each character's special talents. One thing you'll have no matter which character you are is sharp shooting skills, which come in handy when you've got 10 different species of dinosaurs on your tail! If you score quick kills, you will earn you big points that can be used to obtain additional weapons, ammunition, and other supplies. The government is counting on you to retrieve the Third Energy device and return home safely in Dino Crisis 2. 041b061a72


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